![]() They are often used as guards or workers and can be very durable and difficult to destroy.Ĭonstructs are typically immune to effects that target living creatures, such as poison and disease.Įxamples of constructs are given below: Golems ConstructsĬonstructs are creatures created by magic or technology, often without souls or emotions, and tasked with specific functions. They are often depicted as protectors of ancient ruins or other sacred sites. They have healing powers and can purify water and other substances.Ĭouatls: These serpentine creatures are associated with the gods of good and are known for their healing powers and ability to cast powerful spells. Unicorns: These magical creatures are known for their purity and are often associated with the goddess of nature. ![]() They are sometimes used as mounts by heroes and adventurers. Pegasi: These winged horses are often associated with the goddess of love and beauty, and are known for their speed and agility. They are often associated with law and order and are opposed to chaos and evil. They are powerful warriors and have a variety of magical abilities, including healing and smiting evil.Īrchons: These celestial beings are similar to angels, but are even more powerful and have a greater degree of authority within the hierarchy of good-aligned beings. Celestials are often associated with the forces of light and are opposed to evil.Īngels: These winged beings are often associated with the gods of good and are sent to the mortal realm to help and protect mortals. They are powerful beings with a deep sense of justice and a desire to do good in the world. CelestialsĬelestials are creatures of pure good and divine energy, often sent by gods to help and protect mortals. They are often encountered in forests and other wilderness areas. These creatures have the ability to create illusions that make them appear to be in a different location than they actually are, making them difficult to hit in combat. They are known for their strength and ferocity and are often encountered in forests and mountains. These creatures are the result of magical experimentation, and have the head of an owl and the body of a bear. ![]() They are often found in caves or other dark places. These arachnids are larger and more dangerous than their natural counterparts and may have venomous bites or the ability to spin webs to trap their prey. They may also be encountered as part of a circus or zoo. These apex predators are known for their strength and ferocity and are often encountered in grasslands and savannas. These pack animals are known for their ferocity in battle and their ability to hunt in groups. Beasts are often encountered in the wilderness and can be either aggressive predators or passive herbivores. They are typically more animalistic in behavior and intelligence compared to other monster types in D&D 5e. They have strange, unintelligible language and are known for their ability to cause confusion and madness in other creatures.īeasts are creatures that are found in the natural world, either as normal animals or creatures that have been magically enhanced or imbued with supernatural powers. Gibbering Mouthers: These bizarre creatures resemble a mass of flesh with a gaping, tooth-filled maw.They possess powerful magical abilities and are known for their ability to control the minds of other creatures and create illusions. Aboleths: These ancient, aquatic creatures resemble giant, tentacled fish. ![]() They possess powerful psionic abilities and are known for their ability to extract the brains of other creatures and consume their thoughts. Mind Flayers: Also known as Illithids, Mind Flayers are humanoid creatures with tentacle-like appendages on their faces.They have a variety of magical powers, including the ability to petrify their enemies or disintegrate them with a single gaze. Beholders: These bizarre creatures resemble floating orbs with numerous eye stalks and a central, toothy maw.They have bizarre anatomy and physiology and often have psychic or magical powers. AberrationsĪberrations are a type of monster in Dungeons and Dragons that are often from other dimensions or strange and eldritch realms. There is a total of 14 monster types in D&D 5e, these monsters are further then divided into subtypes.
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